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Oath box cover art with a crumbling village and somewhat larger castle with villagers traveling between and a river, land, and mountains beyond.

In Oath, one to six players guide the course of history in an ancient land. Players might take the role of agents bolstering the old order or scheme to bring the kingdom to ruin. The consequences of one game will ripple through those that follow, changing what resources and actions future players may have at their disposal and even altering the game's core victory condition.

If a player seizes control by courting anarchy and distrust, future players will have to contend with a land overrun by thieves and petty warlords. In a later game, a warlord might attempt to found a dynasty, creating a line of rulers that might last generations or be crushed by the rise of a terrible, arcane cult.

The chart indicating Oath requires 1-6 players, recommended player size for the best game time is 4, plays in 45-150 minutes, features Economic, fantasy, negotiation, political, territory building themes, and offers Action points, area majority, influence, area movement, dice rolling, hand management, negotiation, scenario, mission, and campaign, and  variable set up Mechanics

Difficulty Rating


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